Introduction to Companions


Anima Adoption Agency offers "Companions" to specially selected people, such as yourself. These Companions are based on the work of Dr. M and his not-quite-rocket-but-not-quite-mad science: the successful combination of the DNA of humanoid races and other creatures or plants. In most cases the specimens used are found in nature. However, there's been an increase in the creation of chimeras, endangered species, and mythological creatures.

The success rate is so high that, though greatly treasured by the Anima Adoption Agency's staff, every Companion cannot be given the individual care that is found in family units. However, the Agency has long struggled to find a balance between fostering out the young Companion versus the difficulty of finding suitable homes with loving and caring families. Their rigorous background checks and interviews are all aimed towards keeping the children safe. Sadly, the same can not be said for ValCorp, a rival lab that has some shadowy roots.

The Agency has reorganized itself now as part science lab, part boarding school, and part adoption agency. This provides the Companions with a place to learn the skills and tools they will need as young adults out in the great world beyond the fences of the Agency while still receiving the medical care they need to grow up healthy.

Physically, Companions grow quite rapidly into adulthood, generally a matter of a few years rather than the decades required of the human races. This is not a factor Dr. M’s team has yet been able to tame, not even with the addition of a new lead scientist, Dr. Snow. It seems, however, that once they’ve passed puberty their growth slows down to a more average pace. So far, their lifespans seem comparable to their base human race.


A Companion's life is often separated into stages so they can be placed in the appropriate 'age' group. As Companions generally don't grow at the same pace, this allows them to progress as needed rather than keeping them tied to or pushed into a group they do not fit in.

These stages are represented on the site through different pieces of artwork. AAA has a two stage format for Companions, not including the initial collar or baby stage.

As a note, originally there was an Adolescent stage, which has been retired as of 2013. It was a secondary stage between Youngling and Young Adult, giving the Companion the appearance of a preteen. An Adolescent stage may still be bribed for if the artist is willing. Speak with the artist to learn more.

Stage 1: Collar or Infant

Young Companions, created from the M.U.T.H.R.S. Unit, are given one of three different variations of collar based on their genetic code. This collar will stay on them throughout their growth, so that their vital statistics can always be monitored. Each collar is embedded with a GPS location device and can take basic vital readings from the neck area in order to ensure their health and safety. Naturally born infants are not required to wear the collar and typically live off facility grounds.

Stage 2: Youngling

(Age Apparent: Toddler to Preteen)

Youngling Companions are those who have started to rapidly grow and become more independent, but whose DNA has yet to stabilize fully. Similar to preteen humans, this is transitional stage in their lives. Many Younglings spend this time to learn about themselves and the world around them. Not all Companions' DNA stabilizes at the same rate, which can lead to them spending more or less time as a Youngling than others do.

Stage 3: Young Adult

(Age Apparent: Late Teen to Adult)

As a Young Adult, Companions have reached the last major growth stage of their lives. At this point their DNA has finally stabilized, thus leveling out their rapid aging to a much slower and steady rate. From this point forwards they are no longer required to wear a collar* as their vulnerability to a health crisis is greatly reduced due to the settling of their unstable DNA.

* If a Companion has mental or physical issues, they may be required to continue wearing their collar, even into adulthood. Examples of this could be a Companion with a long term disease such as Sickle Cell Anemia or a Companion with extreme anger issues.


The collars are attached to the Companions in various ways, normally in a band around their neck, for a variety of reasons. Some of the key components are health monitoring, GPS, and sedatives. A Youngling's DNA is not considered stable, and the collar is the first warning system should a young Companion go into Crisis. The GPS allows the Companion to be assisted quickly, no matter the situation. The localized sedative hidden inside the collar is automatically injected should a young Companion go feral. The thickness of the collar (Domestic, Stray, Wild) denotes the amount and strength of sedative inside.

Attempting to remove the collar without the proper tools will lead to serious damage to that Companion. It isn't as simple as unlocking it and walking away. Removing a collar requires a specialized process.

When the Companion reaches stabilization, their collar is removed. However, if a Companion has been deemed 'unsafe', due to mental or physical reasons, the Academy may choose to not allow the removal of the collar. This is tomaintain a level of safety and security for the public and the Companion themself.

There are 4 collar types: Domestic, Stray, Wild and Pseudo. Each collar gives an indication of the general temperament of the Companion based on their DNA. While species does play a large role in this, it's not the only determining factor.






Domestic is the most common of the collar types. It is usually reserved for the docile, loving, playful, and happy Companions.


Stray is the second most common of the collar types. It is usually reserved for the aloof, loner, noble, and seemingly-emotionless Companions.


Wild collar types are usually reserved for the violent, angry, sadistic, and snarky Companions.


Pseudo collars are the rarest of the collar types, and are reserved for Non Companions who choose to undergo a treatment to make them Companions. To achieve this collar type, a user must have an established Non-Companion Character (otherwise known as an NCC) with a valid reason to undergo therapy. Check the forum for more details.


In order for your Companion to grow (advance in stage) you must fulfill certain requirements. It starts out easy, but gets progressively harder, requiring more participation on your part as the stages go on, but the benefits are certainly worth the effort.

You may role play on any platform; however, it must be posted on the official AAA forums for it to count towards your Companion’s growth requirements. RPs may be written in a formal style (paragraph format, like a literary piece of fiction) or in an informal style (like a screen play or series of text messages). Every 150 words you write from the point of view of that Companion will earn you points towards that Companion’s final young adult stage.

Collar > Youngling

The collar or infant stage is a teaser stage as you prepare for your new youngling Companion. No real challenge here, just wait one week, and you'll have fulfilled the requirement for the Youngling stage to be revelaed. Congratulations, you have a Companion!

Youngling/Adolescent > Young Adult

This is the stage that requires some effort on the player’s part. The user must be active on the site for 45 days. Any kind of involvement on the site can count towards these days of activity. It could be as simple as sticking around and chatting with the regulars, perhaps drawing fanart, writing stories, or anything that shows you're thinking Anima Adoption Agency.

The other half of your requirement at this stage is role playing from the point of view of this character to a total of 100 RP points. RP points also [u]double[/u] in earning you activity points. RP points can be earned through solo play, informal style (script) posts, and formal style (paragraph/classic story) posts. A minimum of 150 words per post is needed in order to earn 1RP point, and you will continue to earn 1RP point for every 150 words inside your post. To obtain the final stage, you must actively RP your Companion. After obtaining 100 points, you may send in your RPs to be counted. Once Admin staff has verified you have reached your 100 points you can celebrate and send in your YA growth form to your artist for your fully customizable final stage.

Updated Looks

Collar and Youngling stages are drawn in advance, so only certain types of customs allow you to decide visual aspects of your Companion. However, at YA stage you are able to choose many aspects of how your Companion looks all grown up. (Within reason, of course!) Your RPs can help you determine aspects of what your Companion wishes to look like, as well!